elo boost tiers

What is the Elo system

Today I’m going to try my best to explain the elo rating system used in league of legends and why you should look into the best elo boosting services or lol coaching. Kapeesh? Let’s get right to it. Once you get to level 30, you can start playing ranked and if you win a match you’ll gain elo, if you lose a match you’ll lose elo. Main problem is that the amount gained or lost seems random as rolling dice. for example you could be duo queuing with somebody that’s above you, you play a match together, win, and you’ll get so much more than your friend that you’ll actually end up having more elo than him and sometimes it’ll seem like you get a ridiculously low amount of elo for a win and end up right below your goal or lose a bigger than usual amount and end up below your previous goal, and as most of you will know, this is annoying as balls. After a couple of those results you’ll want to strangle a hooker. So let’s try to explain exactly how you’ll lose more or less, what elo decay is and what the eventual number you get means, all in order to save those concubines, the courtesans, the fallen woman, the strumpets, streetwalkers, and harlots.


The main problem with calculating the amount of elo you’ll get or lose is that the system is in fact not the official elo system. Riot decided to change it sufficiently that even with 20 million players we can’t be entirely sure how they do it, but let’s just talk about what we do know.

The first 10 ranked games you play of a type – types being 5v5 ranked, 3v3 ranked, and the team ranked types – are different. They’re different in that they are incredibly important. You see, riot wants us to get a rating that best represents us as soon as possible, meaning that the first 10 matches we play will have a way bigger elo win or loss than the ones you play afterwards. If in theory you win the first ten matches you’ll have made A LOT more progress than if you win the next 10 as well. The main problem with this, is the randomness of the game. You can get better teams than usual resulting in say 7 wins and 3 losses instantly putting you on decent rating, even though it’s not really a representation of your skill. On the other side you could

elo boost tiers

The six league of legends tiers

also get the absolute aids of the community in your team every damn time, getting you to low elo instantly, and making it so that you’ll need 20-30 wins just to get back where you started. For some cryptic reason riot decides to stick with this “10 games of incredible importance that will make you want to cut yourself” system though, no matter how much people mak threads about it on the forums.


Now let’s talk about the amount you get in solo queue: the amount you get depends on the difference between the average ELO of your team and the average elo of theirs. SO let’s say your team averages are the exact same you’ll generally win or lose around 12. If your team’s average is a bit higher you’ll win around 11 or lose around 13. If your teams average was a bit lower you’ll win around 13 and lose around 11. The bigger the difference between the averages, the bigger you’ll fluctuate around the base value of 12. The thing with this is that your elo can be lower than everyone on the enemy team, but if your team average is higher than theirs they’ll still be the theoretical underdog even though they’re all higher elo than you. That’s just the way it is. Now sometimes if you’re watching streamers you’ll see monster gains or losses, this is not something that happens to everyone on high elo, but rather a consequence of the lack of players at that elo. The longer you’re in queue the wider the system is willing to look for players. So if you see one of your favourite streamers (for example Scarra from team dignitas) waiting, and waiting and waiting eventually the system will be willing to put him up against a team with 200 lower elo average and if he loses that he’ll lose a lot. This makes scarra sad. This does not kill scarra though, just makes him sad.



Let’s talk about the duo queue mechanism for a bit now. If you two are close enough together in rating, with ‘enough’ being a number we don’t actually know, everything will work as expected. BUT, if there is a sufficient difference between you and your partner, it will change EVERYTHING. If the difference is not too big but still there the one that’s higher will win less if they win and lsoe more if they lose. So the person with more elo is at risk and shouldn’t play if his elo rating is his top priority. Now if there is an especially big difference between the two of you, in other words if the lower elo one is trying to “get carried” by the higher elo one, they will BOTH win a lot less when they win and if they lose the one that gets carried loses a lot more than usual, but the one carrying LOSES EVEN MORE. A real life example is with person A, lets call him Bartholomew is sitting at 1.3K elo, meanwhile person B, let’s call them Bertha (they are siblings) is at 2K elo. They lose their match: Bartholomew lost 19 elo and Bertha lost 36. Yup, that’s right, f*cking 36!



I do like this part of the system though, it’s okay to punish people trying to get carried. One thing about the earlier bit I was talking about, like the part were the two are not the same elo, but the difference isn’t huge is that it seems random, very random. Let’s take another real life example: My friend and I are climbing out of Elo hell. I’m at 1099, he’s at 1102, we win our match and I’m at 1116 and he’s at 1113. So yeah, go duo queue whenever you want to but don’t expect the results to be too consistent until they actually change the system a bit.

Ok now let’s talk about elo decay: If you have over 1400 elo you’ll lose 25 elo per 4 weeks of inactivity, and it obviously won’t decay below a rating of 1400, still it is something you might want to keep in mind if you’ve been busy for a long time studying or traveling: even losing a match because you’re rust is way better than actually staying off.

To top it all off let’s talk about your eventual rating and how good it says you are. If you’re above 1100 elo you’re part of the top 50%, in other words of all the players who’ve played 10 ranked matches, you belong to the best half. Do keep in mind that a lot of players will never play ranked, and even less will play 10. If you’re above 1250 elo you’re part of the top 25%, and you’ll receive a bronze medal for it. If you’re above 1400 elo you’re part of the top 10% and you’ll receive a silver medal for it. If you’re above 1520 elo you’re part of the top 2% and you’ll receive a gold medal for it. And if you’re above 1900 elo you’re part of the top 0.2%, you’ll receive a platinum medal and you’ll get all them fine ladies as well as infinite streaming revenue.



Elo Boosting is the process of having highly skilled players boost your account to your desired tier in exchange for a mutual agreed upon amount of cash. The beauty about this service is you can save alot of time getting to your desired division. This is especially handy if you are stuck in a league that you don’t feel you belong in. Boosting with the right company (I recommend Elo Kings) is entirely safe. They use VPN’s (virtual private networks) which prevents IP tracking so it assures your anonymity = Riot-proof. Most orders also start within the first hour that the payment is processed to ensure that your results are delivered in a timely manner. Elo Boosting companies are also home to some of the top league of legends players around that have turned to boosting to in a passive income on the side, this means that the players boosting your accounts are PROVEN Diamond or Challenger players. In addition, you can choose Duo Queue boosting which guarantees the division you purchased and can significantly help you improve your gameplay.


But that is about it, the elo system can be quite flawed and I don’t see it becoming perfect anytime soon to be honest. I recommend anyone to elo boost if they want to escape the flawed elo system in League Of Legends!